![]() This puts the monster outside of the normal range any version of that monster should have, but it won't be too far off. There's another easier way to handle this as well and that's to double the monster's hit points. Look at the monster's hit dice, multiply the dice by the max amount on each die, and add any hit point modifier to it. This is easy to do in the middle of your game. There are two ways to do this.įirst, consider maxing out the creature's hit points rather than using the average. This is a much bigger version of that standard monster you're changing and bigger monsters have more hit points. ![]() If it fits the monster, you can tweak attributes a little bit but that is probably more troublesome than its worth. Generally speaking, we shouldn't have to mess with attack scores or its armor class. Now our legendary monster has some better defenses against save or suck effects and more actions per turn than your standard beast. In general, the easiest way to handle it is to give the legendary creature an extra single melee or ranged attack for one legendary action. You'll have to gauge the power of these abilities to see if they deserve one, two, or three points to activate. Some monsters might have other abilities you can substitute in as legendary actions. The easiest way to handle this is to give your monster an extra attack as its legendary action. The legendary monster regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary monster can take 3 legendary actions. Here's the boilerplate for legendary actions: Stock legendary monsters usually have a set of special abilities designed for legendary actions but our custom legendary monster will not. Legendary actions are a little more difficult to figure out. This can be a frustrating ability, though, so you'll likely want to give players a hint that their big save or suck ability isn't likely to affect this monster. It essentially removes any save or suck effect from ruining the legendary monster's ability to threaten the PCs. ![]() If the monster fails a saving throw, it can choose to succeed instead. ![]() Legendary resistance can be found in any listing of a legendary monster in the Monster Manual. The first, and easiest, is legendary resistances. There are some easy mechanics we can throw right on any monster to make it "legendary". The Basics: Legendary Actions and Legendary Resistances Today we're going to look at a simple method for turning any monster into a legendary monster that will shake the resolve of the PCs and give the players a thrill. Legendary monsters get legendary actions, legendary resistance, and, in some cases, lair actions. They have a special set of abilities that put them a step above the rank and file nasties in the Monster Manual. In the fifth edition of Dungeons and Dragons, these single powerful monsters are called "legendary" monsters. Sometimes we DMs really love to throw a single powerful monster against our PCs. New to Sly Flourish? Start Here! Building Legendary Creatures in 5e ![]()
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